Phyzell - Pre Alpha 2 Video
Hi there!
We're very excited with the improvements that Phyzell had over the past couple of weeks. You can watch a gameplay video (here in HD) of the the second pre alpha version (yes, that's what we're calling it).
Just a quick reminder of the techniques we're using in this game:
- Deferred Shading
- Deferred Shadow Maps
- HDR - High Dynamic Range Rendering
- Distortion effect for camouflage
- Particle system for the blackhole graphical representation
- Everything running on a custom made engine that is using PhysX.NET and XNA.
Please, share your thoughts and critics.